
ENTPA♠
The ideas ringleader
the one with ideas
- Thinks of it, says it right away.
- Fun to talk to.
- Daily life stuff tends to slip.
ENTP's omikuji
Not fortune-telling. How this type moves in each scene.
- WishGranted. But it turns into a different wish halfway. Write the first one down.
- The one you wait forThey'll come to you. You're bad at asking, so waiting is fine.
- Lost thingsTurns up once you stop looking. Get someone to tidy.
- Setting outGo on a whim. Just ask someone for the return ticket.
- TradeGreat at starting. Bad at keeping going. Find someone to run it first.
- StudyYou'll grow a lot. But you move on before finishing one.
- DisputeYou win on logic. But lose on feelings. Say "thanks" after winning.
- LoveThe one who starts quietly is the real one. Butterflies don't count.
- ChildrenA parent who's a conversation partner. Meals and bedtime: someone else.
- IllnessYou don't listen to your body. Get someone to sort your bed and food.
- MarriageSomeone who looks after you. Don't choose by brains.
Daily life
- ValuesIs it interesting? Right or wrong comes second.
- MoneySpent on interesting things. Leave managing to a person or a system.
- ParentingA parent who thinks "why?" together. Bad at daily rhythm.
- WorkWork that thinks from zero. Repetition is impossible.
- FriendsAnyone who's fun to talk to. Drifts off when bored.
- HobbiesKnowing things is the hobby. Changes constantly.
Gifts they like
- Good food, something warm. Things they don't buy for themselves.
What suits them
- Part-time job: Cram-school tutor, event staff
Good at explaining and improvising. Not suited to repeating the same task. - Work: Planning, research, founding, writing
Thinking from zero. Repetition is impossible. - Travel: Solo trips on impulse, wandering foreign cities
No fixed plan. Only the return ticket to someone else. - Fashion: Mixed vintage
No fixed style. Plays with combinations. - Music: Hip-hop, experimental pop
Wordplay and unexpected turns. - Anime: Battles of wits, SF, gags
The ones with interesting mechanics. Foreshadowing and sophistry. - Film: SF, comedy, twist endings
Loves "wait, that's where it goes?" - TV drama: Detective, courtroom, business
Dramas where clever people talk.
Questions that get them talking
- What if it were the other way round?
- What made you think "why?" most recently?
What lands with them
- Pleased by "I've never heard that idea". Praise the interest, not the cleverness.
If they were a country or a place
- Country: United States
Where what you think of takes shape at once. - Prefecture: Osaka
Funny talk, moves on impulse. - US state: California
Where new things are born. - Europe: Netherlands
Free, and fond of invention.